arduino_gfx_helpers
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// Draw a thick line with rounded ends using Adafruit_GFX primitives
void DrawNaiveThickLine(int x1, int y1, int x2, int y2, int thickness, int color) {
// Calculate the differences between endpoints
int deltaX = x1 - x2;
int deltaY = y1 - y2;
// Compute the length once
float len = sqrt(sq(deltaX) + sq(deltaY));
// If the endpoints are nearly identical, draw a single circle
if (len < 0.001) {
tft.fillCircle(x1, y1, thickness / 2, color);
return;
}
// Compute factor for the perpendicular offset
float factor = (thickness / 2.0) / len;
// Calculate the perpendicular offsets for rounded thickness
float offsetX = factor * (y1 - y2);
float offsetY = factor * (x1 - x2);
// Draw the thick line as two triangles forming a rectangle
tft.fillTriangle(x1 + offsetX, y1 - offsetY,
x1 - offsetX, y1 + offsetY,
x2 + offsetX, y2 - offsetY, color);
tft.fillTriangle(x1 - offsetX, y1 + offsetY,
x2 - offsetX, y2 + offsetY,
x2 + offsetX, y2 - offsetY, color);
// Add rounded caps at both endpoints
tft.fillCircle(x1, y1, thickness / 2, color);
tft.fillCircle(x2, y2, thickness / 2, color);
}
// Draw a thick line with rounded ends using a unified scanline fill approach.
// Focuses more on integer optimization, further optimization can be made by eliminating division.
void DrawThickLineRoundedHLines(int x1, int y1, int x2, int y2, int thickness, uint16_t color) {
// Half thickness (using integer division is fine for even thicknesses)
int r = thickness >> 1;
int dxLine = x2 - x1;
int dyLine = y2 - y1;
int d2 = dxLine * dxLine + dyLine * dyLine;
// If endpoints coincide, draw a full circle.
if (d2 == 0) {
tft.fillCircle(x1, y1, r, color);
return;
}
// Compute the length and normalized line direction.
float len = sqrt((float)d2);
float lx = dxLine / (float)len;
float ly = dyLine / (float)len;
// Compute perpendicular offset (using (dy, -dx)) scaled to half thickness.
float factor = (thickness / 2.0f) / len;
float offX = factor * dyLine;
float offY = factor * -dxLine;
// Compute the four vertices (of the quadr) in clockwise order.
// These define the main body of the line.
float Ax = x1 + offX, Ay = y1 + offY;
float Bx = x1 - offX, By = y1 - offY;
float Cx = x2 - offX, Cy = y2 - offY;
float Dx = x2 + offX, Dy = y2 + offY;
// Determine overall bounding box (including the circular caps).
float bboxMinX = min(min(min(Ax, Bx), min(Cx, Dx)), (float)min(x1 - r, x2 - r));
float bboxMaxX = max(max(max(Ax, Bx), max(Cx, Dx)), (float)max(x1 + r, x2 + r));
float bboxMinY = min(min(min(Ay, By), min(Cy, Dy)), (float)min(y1 - r, y2 - r));
float bboxMaxY = max(max(max(Ay, By), max(Cy, Dy)), (float)max(y1 + r, y2 + r));
int iMinY = (int)floor(bboxMinY);
int iMaxY = (int)ceil(bboxMaxY);
// Lambda to process an edge of the quadr.
// Returns the x coordinate where the horizontal scanline at 'y' intersects the edge,
// or NAN if there is no intersection.
auto processEdge = [=](float x0, float y0, float x1, float y1, int y) -> float {
if ((y0 <= y && y1 > y) || (y1 <= y && y0 > y)) {
float t = (y - y0) / (y1 - y0);
return x0 + t * (x1 - x0);
}
return NAN;
};
// For each scanline, we compute up to three segments: one from the quadr body,
// one from the start cap, and one from the end cap.
// We then merge overlapping segments and draw them.
struct Segment { float x0, x1; };
for (int y = iMinY; y <= iMaxY; y++) {
Segment segments[3];
int segCount = 0;
// 1. Quadr segment: process all four edges of the quadr.
float inters[4];
int count = 0;
float ttemp;
ttemp = processEdge(Ax, Ay, Bx, By, y); if (!isnan(ttemp)) inters[count++] = ttemp;
ttemp = processEdge(Bx, By, Cx, Cy, y); if (!isnan(ttemp)) inters[count++] = ttemp;
ttemp = processEdge(Cx, Cy, Dx, Dy, y); if (!isnan(ttemp)) inters[count++] = ttemp;
ttemp = processEdge(Dx, Dy, Ax, Ay, y); if (!isnan(ttemp)) inters[count++] = ttemp;
if (count >= 2) {
float qx0 = inters[0], qx1 = inters[0];
for (int i = 1; i < count; i++) {
if (inters[i] < qx0) qx0 = inters[i];
if (inters[i] > qx1) qx1 = inters[i];
}
segments[segCount++] = { qx0, qx1 };
}
// 2. Start cap (centered at (x1,y1)): if y is within the circle's vertical span.
if (y >= y1 - r && y <= y1 + r) {
float dyCap = y - y1;
float dxCap = sqrt((float)(r*r - dyCap*dyCap));
float capStart = x1 - dxCap;
float capEnd = x1 + dxCap;
// Clip to the half circle: include only points for which dot((x-x1,y-y1),(lx,ly)) < 0.
// Solve: (x - x1)*lx + (y - y1)*ly < 0 => if lx != 0, x < x1 - ((y-y1)*ly)/lx when lx > 0,
// or x > x1 - ((y-y1)*ly)/lx when lx < 0.
if (fabs(lx) > 1e-6) {
float xBoundary = x1 - ((y - y1) * ly) / lx;
if (lx > 0) {
capEnd = min(capEnd, xBoundary);
} else {
capStart = max(capStart, xBoundary);
}
} else {
// For near-vertical lines, if the condition isn't met, skip drawing the cap on this scanline.
if ((ly > 0 && y >= y1) || (ly < 0 && y <= y1)) {
capStart = 1, capEnd = 0; // empty
}
}
if (capEnd >= capStart)
segments[segCount++] = { capStart, capEnd };
}
// 3. End cap (centered at (x2,y2)): if y is within the circle's vertical span.
if (y >= y2 - r && y <= y2 + r) {
float dyCap = y - y2;
float dxCap = sqrt((float)(r*r - dyCap*dyCap));
float capStart = x2 - dxCap;
float capEnd = x2 + dxCap;
// Clip to the half circle: include only points for which dot((x-x2,y-y2),(lx,ly)) > 0.
if (fabs(lx) > 1e-6) {
float xBoundary = x2 - ((y - y2) * ly) / lx;
if (lx > 0) {
capStart = max(capStart, xBoundary);
} else {
capEnd = min(capEnd, xBoundary);
}
} else {
if ((ly > 0 && y <= y2) || (ly < 0 && y >= y2)) {
capStart = 1, capEnd = 0;
}
}
if (capEnd >= capStart)
segments[segCount++] = { capStart, capEnd };
}
// If no segments were found on this scanline, continue.
if (segCount == 0)
continue;
// Merge segments: sort by starting x and then combine overlapping ones.
// (Since there are few segments, a simple bubble sort is sufficient.)
for (int i = 0; i < segCount - 1; i++) {
for (int j = i + 1; j < segCount; j++) {
if (segments[j].x0 < segments[i].x0) {
Segment tmp = segments[i];
segments[i] = segments[j];
segments[j] = tmp;
}
}
}
// Merge overlapping segments.
float mergedStart = segments[0].x0;
float mergedEnd = segments[0].x1;
for (int i = 1; i < segCount; i++) {
if (segments[i].x0 <= mergedEnd + 1) { // overlapping or contiguous
if (segments[i].x1 > mergedEnd)
mergedEnd = segments[i].x1;
} else {
// Draw the current merged segment.
int ix0 = (int)ceil(mergedStart);
int ix1 = (int)floor(mergedEnd);
if (ix1 >= ix0)
tft.drawFastHLine(ix0, y, ix1 - ix0 + 1, color);
mergedStart = segments[i].x0;
mergedEnd = segments[i].x1;
}
}
// Draw the final merged segment.
int ix0 = (int)ceil(mergedStart);
int ix1 = (int)floor(mergedEnd);
if (ix1 >= ix0)
tft.drawFastHLine(ix0, y, ix1 - ix0 + 1, color);
}
}
arduino_gfx_helpers.1742936737.txt.gz · Last modified: 2025/03/25 21:05 by kenson
